17 lines
No EOL
342 B
GLSL
17 lines
No EOL
342 B
GLSL
#version 330
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layout (location=0) in vec2 inPos;
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layout (location=1) in vec2 inTextCoords;
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layout (location=2) in vec4 inColour;
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out vec2 fragTextCoords;
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out vec4 fragColour;
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uniform vec2 scale;
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void main()
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{
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fragTextCoords = inTextCoords;
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fragColour = inColour;
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gl_Position = vec4(inPos * scale + vec2(-1.0, 1.0), 0.0, 1.0);
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} |