Game made with Terrain4J Game Engine https://halbear.net/
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2026-09-16 20:39:56 +01:00
gradle/wrapper Deferred Lighting 2026-06-19 13:04:15 +01:00
resources i did a little memory optimisation (19GB of VRAM -> 2.6GB of VRAM), lost some FPS in vertex rendering as a result but i'll figure it out 2026-09-16 20:38:37 +01:00
src/main i did a little memory optimisation (19GB of VRAM -> 2.6GB of VRAM), lost some FPS in vertex rendering as a result but i'll figure it out 2026-09-16 20:38:37 +01:00
.gitignore update GitIgnore 2026-09-16 20:39:56 +01:00
build.gradle OpenGL works again, Vulkan can be switched to, fixed most of the vulkan validation errors, better shadows, soft shadows, emissive lighting, and multiple different opacity rendering methods 2026-08-31 14:13:59 +01:00
gradlew initial Commit 2026-01-10 21:28:21 +00:00
gradlew.bat initial Commit 2026-01-10 21:28:21 +00:00
README.md Initial commit 2026-01-10 21:23:10 +00:00
settings.gradle initial Commit 2026-01-10 21:28:21 +00:00
terrain4j.properties refactoring stuff 2026-09-15 11:38:44 +01:00

Terrain4J

Vulkan Java Game Engine