Terrain4J_Experimental_branch/resources/EngineResources/VoxelComputeShaders/resetVoxelDrawShared.glsl
2026-09-25 23:37:22 +01:00

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403 B
GLSL

#version 460
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(std430, binding = 0) buffer Counters {
uint faceCount[];
} counters;
layout(push_constant) uniform ChunkInfo {
ivec3 chunkPos;
int slot;
uint faceOffset;
uint voxelTypeCount;
uint biomeCount;
uint structureCount;
uint worldSeed;
};
void main() {
counters.faceCount[slot] = 0u;
}