Terrain4J_Experimental_branch/resources/EngineResources/shaders
2026-06-30 16:02:08 +01:00
..
lighting_frag.glsl Skyboxes 2026-06-23 13:20:43 +01:00
lighting_frag.glsl.spv Skyboxes 2026-06-23 13:20:43 +01:00
lighting_vertex.glsl non functional deferred rendering and also camera paths and instanced GUIs 2026-06-14 13:39:49 +01:00
lighting_vertex.glsl.spv Deferred Lighting 2026-06-19 13:04:15 +01:00
multi-sampled_post_process_frag.glsl Skyboxes 2026-06-23 13:20:43 +01:00
multi-sampled_post_process_frag.glsl.spv Skyboxes 2026-06-23 13:20:43 +01:00
post_process_frag.glsl Skyboxes 2026-06-23 13:20:43 +01:00
post_process_frag.glsl.spv Skyboxes 2026-06-23 13:20:43 +01:00
post_process_vtx.glsl post processing, FXAA and MSAA 2x-8x 2026-06-11 16:16:41 +01:00
post_process_vtx.glsl.spv Deferred Lighting 2026-06-19 13:04:15 +01:00
scene_fragment.glsl Skyboxes 2026-06-23 13:20:43 +01:00
scene_fragment.glsl.spv Skyboxes 2026-06-23 13:20:43 +01:00
scene_fragment_deferred.glsl Skyboxes 2026-06-23 13:20:43 +01:00
scene_fragment_deferred.glsl.spv Skyboxes 2026-06-23 13:20:43 +01:00
scene_opaque_fragment.glsl Skyboxes 2026-06-23 13:20:43 +01:00
scene_opaque_fragment.glsl.spv Skyboxes 2026-06-23 13:20:43 +01:00
scene_opaque_fragment_deferred.glsl Skyboxes 2026-06-23 13:20:43 +01:00
scene_opaque_fragment_deferred.glsl.spv Skyboxes 2026-06-23 13:20:43 +01:00
scene_translucent_fragment.glsl Skyboxes 2026-06-23 13:20:43 +01:00
scene_translucent_fragment.glsl.spv Skyboxes 2026-06-23 13:20:43 +01:00
scene_translucent_fragment_deferred.glsl Skyboxes 2026-06-23 13:20:43 +01:00
scene_translucent_fragment_deferred.glsl.spv Skyboxes 2026-06-23 13:20:43 +01:00
scene_vertex.glsl Deferred Lighting 2026-06-19 13:04:15 +01:00
scene_vertex.glsl.spv Better lighting 2026-06-20 02:13:47 +01:00
shadow_frag.glsl Skyboxes 2026-06-23 13:20:43 +01:00
shadow_geometry.glsl Skyboxes 2026-06-23 13:20:43 +01:00
shadow_vertex.glsl Skyboxes 2026-06-23 13:20:43 +01:00
skybox_fragment.glsl Skyboxes 2026-06-23 13:20:43 +01:00
skybox_fragment.glsl.spv Collision & Engine refactor 2026-06-30 16:02:08 +01:00
skybox_vertex.glsl Skyboxes 2026-06-23 13:20:43 +01:00
skybox_vertex.glsl.spv Collision & Engine refactor 2026-06-30 16:02:08 +01:00
swap_frag.glsl post processing, FXAA and MSAA 2x-8x 2026-06-11 16:16:41 +01:00
swap_frag.glsl.spv Deferred Lighting 2026-06-19 13:04:15 +01:00
swap_vtx.glsl post processing, FXAA and MSAA 2x-8x 2026-06-11 16:16:41 +01:00
swap_vtx.glsl.spv Deferred Lighting 2026-06-19 13:04:15 +01:00
Terrain_vertex.glsl Collision & Engine refactor 2026-06-30 16:02:08 +01:00
TerrainFragment.glsl Collision & Engine refactor 2026-06-30 16:02:08 +01:00