Copy salient and essential scripts and models from Plane Building Roblox
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local module = {}
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local function returnNetworkOwner(this)
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local owner = this:GetAttribute("NetworkOwner") or this.Parent:GetAttribute("NetworkOwner")
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if owner then owner = game.Players:GetPlayerByUserId(owner) end
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this:SetNetworkOwner(owner) -- there is a bug here?
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end
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function module.init(this)
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do return end
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this.Parent.Changed:Connect(function(name)
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if name == "Occupant" then
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if this.Parent.Occupant then
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local player = game.Players:GetPlayerFromCharacter(this.Parent.Occupant.Parent)
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if player then
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if this.Parent.Parent:HasTag("P_"..player.UserId) or true then
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this.Parent:SetNetworkOwner(player)
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--print("Vehicle ownership set to "..player.DisplayName)
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end
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else
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returnNetworkOwner(this.Parent)
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end
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else
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returnNetworkOwner(this.Parent)
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end
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end
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end)
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end
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return module
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