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197
archive/duck.rs
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197
archive/duck.rs
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use bevy::ecs::resource;
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use mlua::UserData;
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use mlua::Lua;
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use bevy::prelude::*;
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use mlua::UserDataFields;
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use mlua::UserDataMethods;
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use nameof::name_of_type;
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use std::ops::Deref;
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use std::ops::DerefMut;
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use include_dir::{include_dir, Dir};
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static DATA_DIR: Dir<'_> = include_dir!("data");
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struct Context<'a> {
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commands: Commands<'a, 'a>,
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resource: Option<&'a Resource>
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}
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#[derive(Resource)]
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struct Resource {
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default_script_context: Entity
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}
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impl Resource {
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fn new_from_world(world: &mut World) -> Self {
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let mut context = Context { commands: world.commands(), resource: Option::None };
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let (entity_commands,_) = ScriptContext::new_entity( &mut context );
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Resource {
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default_script_context: entity_commands.id()
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}
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}
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}
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// Id for this object to the server
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struct Netlink {
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}
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trait Class {
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// Class name for filtering
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fn class_name() -> String { name_of_type!(Self).into() }
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// Create a default object
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fn new_entity<'a>(context: &'a mut Context) -> (EntityCommands<'a>, Self) where Self: Sized;
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// fn clone(&self) -> Self;
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fn add_fields<T, F: UserDataFields<T>>(_fields: &mut F) {}
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fn add_methods<T, F: UserDataMethods<T>>(_methods: &mut F) {}
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}
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#[derive(Component)]
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struct Instance<S: Class> {
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name: String,
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class: S,
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entity: Entity,
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netlink: Netlink
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}
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impl<S: Class> UserData for Instance<S> {
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fn add_fields<F: UserDataFields<Self>>(fields: &mut F) {
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S::add_fields::<Self,F>(fields);
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}
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fn add_methods<M: UserDataMethods<Self>>(methods: &mut M) {
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S::add_methods::<Self,M>(methods);
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}
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}
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impl<S: Class> Instance<S> {
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fn new_entity(context: &'_ mut Context) -> Self {
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let (entity,sub) = S::new_entity(context);
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Instance {
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name: S::class_name(),
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class: sub,
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entity: entity.id(),
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netlink: Netlink {},
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}
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}
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}
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struct Constructor;
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impl UserData for Constructor {
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fn add_methods<M: UserDataMethods<Self>>(methods: &mut M) {
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methods.add_method("part",|lua, this: &Constructor, ()| {
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Ok(IPart::new_entity(lua.app_data_mut::<Context>().unwrap().deref_mut()))
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});
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methods.add_method("script",|lua, this: &Constructor, ()| {
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Ok(IScript::new_entity(lua.app_data_mut::<Context>().unwrap().deref_mut()))
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});
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}
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}
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#[derive(Resource)]
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struct ScriptContext {
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lua: Lua
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}
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impl Class for ScriptContext {
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fn new_entity<'a>(context: &'a mut Context) -> (EntityCommands<'a>,Self) {
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( context.commands.spawn_empty(), ScriptContext::new() )
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}
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}
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impl ScriptContext {
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fn new() -> Self {
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let lua = Lua::new();
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lua.sandbox(true);
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let globals = lua.globals();
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globals.set("new",Constructor);
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ScriptContext { lua: lua }
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}
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}
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struct Script {
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context: Entity
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}
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impl Class for Script {
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fn new_entity<'a>(context: &'a mut Context) -> (EntityCommands<'a>, Self) {
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(
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context.commands.spawn_empty(),
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Script {
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context: context.resource.as_ref().unwrap().default_script_context
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}
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)
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}
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}
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// Attachment
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struct Node;
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impl Class for Node {
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fn new_entity<'a>(context: &'a mut Context) -> (EntityCommands<'a>, Self) {
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( context.commands.spawn_empty(), Node {} )
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}
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}
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struct Part {
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}
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impl Class for Part {
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fn new_entity<'a>(context: &'a mut Context) -> (EntityCommands<'a>, Self) {
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( context.commands.spawn_empty(), Part {} )
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}
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}
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impl UserData for Part {}
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struct Located<S: Class> {
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class: S
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}
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impl<S: Class> UserData for Located<S> {
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fn add_fields<F: UserDataFields<Self>>(fields: &mut F) {
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S::add_fields(fields);
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}
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fn add_methods<M: UserDataMethods<Self>>(methods: &mut M) {
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S::add_methods(methods);
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}
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}
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impl<S: Class> Class for Located<S> {
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fn new_entity<'a>(context: &'a mut Context) -> (EntityCommands<'a>,Self) {
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let (entity,sub) = S::new_entity(context);
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( entity, Located { class: sub } )
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}
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}
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type IAttachment = Instance<Located<Node>>;
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type IModel = Instance<Located<Node>>;
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type IPart = Instance<Located<Part>>;
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type IContext = Instance<ScriptContext>;
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type IScript = Instance<Script>;
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type IFolder = Instance<Node>;
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#[derive(Component)]
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enum AnyInstance {
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Attachment(IAttachment),
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Context(IContext),
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Folder(IFolder),
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Script(IScript),
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Model(IModel),
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Part(IPart)
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}
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fn script_executor(mut commands: Commands, resource: Res<Resource>) {
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}
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fn script_test(commands: Commands, resource: Res<Resource>) {
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let mut context = Context {commands: commands, resource: Some(resource.as_ref())};
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IScript::new_entity(&mut context);
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}
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fn setup(world: &mut World) {
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let res = Resource::new_from_world(world);
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world.insert_resource(res);
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}
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pub struct DuckPlugin;
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impl Plugin for DuckPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(Startup,setup);
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app.add_systems(Update,script_executor);
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app.add_systems(Startup,script_test);
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app.insert_resource(ScriptContext::new());
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}
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}
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