Halbear
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4a7c820cec
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Updated to deferred renderer
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2026-06-20 03:04:33 +01:00 |
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Halbear
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2d37c574d6
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non functional deferred rendering and also camera paths and instanced GUIs
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2026-06-14 13:39:49 +01:00 |
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Halbear
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4569b471d5
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Pushing template 3d models used
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2026-06-13 12:18:03 +01:00 |
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Halbear
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0f559b524a
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you used to call me on your cell phone
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2026-06-13 04:09:30 +01:00 |
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Halbear
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9281706d53
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you used to call me on your cell phone
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2026-06-13 03:40:50 +01:00 |
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Halbear
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f212c6f3d8
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audio with OpenAL
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2026-06-13 02:16:12 +01:00 |
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Halbear
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5943effa4e
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rendering settings and dual pipeline transparency rendering
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2026-06-13 00:12:13 +01:00 |
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Halbear
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620838a41d
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Profiling - tracks GPU and CPU usage as well as displaying performance metrics and scene information
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2026-06-12 19:51:53 +01:00 |
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Halbear
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c9844fc415
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GUI, although images don't seem to render
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2026-06-12 16:06:43 +01:00 |
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Halbear
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8ce30cae83
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post processing, FXAA and MSAA 2x-8x
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2026-06-11 16:16:41 +01:00 |
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Halbear
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fa266ee48d
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using the Vulkan Memory Allocator to reduce the amount of stuff needed to do to allocate memory to the GPU
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2026-06-08 15:06:25 +01:00 |
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Halbear
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f725d12810
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sponza up in the crib
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2026-06-07 23:01:16 +01:00 |
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Halbear
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a8adf662ff
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Camera and proper rendering
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2026-06-07 21:40:21 +01:00 |
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Halbear
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3040800275
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it renders but not properly
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2026-06-05 15:04:01 +01:00 |
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Halbear
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66783c4cc5
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It crashes
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2026-06-04 22:57:09 +01:00 |
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c2aa4ec895
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Working on complex models and texture loading
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2026-06-04 15:29:59 +01:00 |
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Halbear
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6d6d9f42be
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Added to texture class
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2026-05-20 23:58:47 +01:00 |
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Halbear
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07b2423e19
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Added to texture class
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2026-05-20 23:11:42 +01:00 |
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86325c1611
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began working on 3D model loading and textured rendering
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2026-05-19 13:33:10 +01:00 |
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Halbear
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f9b18a830a
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now im jus messin wit the cubes
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2026-05-18 22:52:50 +01:00 |
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Halbear
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907afc6577
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3D Rendering oh yeaaaahhhhh
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2026-05-18 22:07:15 +01:00 |
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84020a922b
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Working towards 3D rendering
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2026-05-18 14:55:43 +01:00 |
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Halbear
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71d3cd400b
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Added throttling outside of window focus and update Engine threads to extend a generic thread
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2026-05-16 18:03:20 +01:00 |
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2f626ba00f
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Vertex Rendering!
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2026-05-14 14:30:48 +01:00 |
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Halbear
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852336e188
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Update Vulkan to use Vulkan 1.3, removed mentions of VK1.4 and updated all VK1.0 to VK1.3
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2026-05-13 20:50:23 +01:00 |
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1ff359487d
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Vulkan Models, Mesh, Model caching and synchronisation
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2026-05-13 15:21:36 +01:00 |
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01b7d524ee
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starting vertex rendering
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2026-01-30 09:29:52 +00:00 |
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Halbear
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12de947b1e
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removed unnecessary variable addition
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2026-01-27 23:45:07 +00:00 |
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Halbear
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7428616d5c
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IT RENDERS RAHHHHHHHHHH COLOURS CAN BE SHOWN, AAAAND UPDATED LIVE OH YEAHHH THIS IS CAUSE FOR CELEBRATION
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2026-01-27 12:17:31 +00:00 |
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4e606e094a
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working on colour rendering
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2026-01-26 14:56:23 +00:00 |
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Halbear
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2486270c96
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fuckass git won't let me pull shit so im testing if i can push
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2026-01-24 21:51:04 +00:00 |
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504e7d0c4b
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Renderer class progress
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2026-01-23 14:52:40 +00:00 |
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ff35846afa
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starting rendering
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2026-01-23 10:07:09 +00:00 |
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ed67934548
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Thread shutdown is now more stable, extensive logging of engine startup and shut down, Icon to be displayed in the software, path must be in resources but can be configured in properties file
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2026-01-23 09:30:06 +00:00 |
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Halbear
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14282e0b5d
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Fences and Semaphores
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2026-01-22 21:19:21 +00:00 |
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edf13611b5
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SwapChain Completed, command pool/buffer almost completed, working on semaphores and fences
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2026-01-22 14:56:39 +00:00 |
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d15d1a75af
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Engine architecture + Multithreading
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2026-01-22 11:08:52 +00:00 |
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Halbear
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44845f781d
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call me a millionaire because i've got 1456477fps
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2026-01-21 19:37:37 +00:00 |
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81a4b31dc4
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fixed the properties file and loading issues
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2026-01-21 12:59:13 +00:00 |
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3bf2ebd06f
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starting swap chain and image views
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2026-01-20 15:38:46 +00:00 |
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Halbear
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015c5aaa84
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Wrapped up graphics Queues
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2026-01-19 18:41:30 +00:00 |
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20d0867755
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Queues started
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2026-01-19 14:55:26 +00:00 |
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934f949881
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Vulkan surface, this is what displays an image to the screen, working on queues next
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2026-01-19 14:33:43 +00:00 |
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6717970a23
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Refactoring Engine Folder Structure
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2026-01-16 14:42:46 +00:00 |
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d8653120d2
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Start work on the Device Interface Layer, the layers go
Instance -> PhysicalDevice -> Device
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2026-01-16 14:30:23 +00:00 |
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71bd825553
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Added Debugger and logging
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2026-01-16 10:21:37 +00:00 |
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Halbear
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773f02f11d
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working on vulkan device layers
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2026-01-15 21:19:04 +00:00 |
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e07da41f27
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Vulkan Renderer Progress
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2026-01-15 14:58:07 +00:00 |
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Halbear
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82db1f9321
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initial Commit
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2026-01-10 21:28:21 +00:00 |
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