HDR, Bloom and SSR
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44 changed files with 1377 additions and 269 deletions
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@ -7,5 +7,5 @@ layout(location = 1) out vec4 outColor;
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layout(set = 2, binding = 0) uniform samplerCube skyboxSampler;
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void main() {
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outColor = texture(skyboxSampler, outTexCoords) * vec4(0.0,0.05,0.1,1);
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outColor = texture(skyboxSampler, outTexCoords);// * vec4(3,1.0,0.65,1);
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}
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