11 lines
No EOL
256 B
GLSL
11 lines
No EOL
256 B
GLSL
#version 450
|
|
|
|
layout(location = 0) in vec3 outTexCoords;
|
|
|
|
layout(location = 1) out vec4 outColor;
|
|
|
|
layout(set = 2, binding = 0) uniform samplerCube skyboxSampler;
|
|
|
|
void main() {
|
|
outColor = texture(skyboxSampler, outTexCoords);// * vec4(3,1.0,0.65,1);
|
|
} |