OpenGL works again, Vulkan can be switched to, fixed most of the vulkan validation errors, better shadows, soft shadows, emissive lighting, and multiple different opacity rendering methods
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54 changed files with 1102 additions and 268 deletions
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@ -14,5 +14,5 @@ void main() {
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outTexCoords = inPosition;
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mat4 skyView = mat4(mat3(uboView.view));
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vec4 pos = uboProj.proj * skyView * vec4(inPosition, 1.0);
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gl_Position = vec4(pos.xy, pos.w, pos.w);
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gl_Position = vec4(pos.xy, 0.0, pos.w);
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}
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