OpenGL lighting

This commit is contained in:
Halbear 2026-08-29 19:42:11 +01:00
parent 5518dae1d7
commit f7127e0878
28 changed files with 873 additions and 188 deletions

View file

@ -7,5 +7,7 @@ layout(location = 1) out vec4 outColor;
layout(set = 2, binding = 0) uniform samplerCube skyboxSampler;
void main() {
outColor = vec4(texture(skyboxSampler, outTexCoords).rgb, 1.0);
vec3 textureIn = texture(skyboxSampler, outTexCoords).rgb;
vec3 adjusted =vec3(0.0,textureIn.y/200.0,textureIn.z/150.0);
outColor = vec4(adjusted, 1.0);
}