Terrain4J_Experimental_branch/resources/EngineResources/shaders/skybox_fragment.glsl
2026-08-29 19:42:11 +01:00

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GLSL

#version 450
layout(location = 0) in vec3 outTexCoords;
layout(location = 1) out vec4 outColor;
layout(set = 2, binding = 0) uniform samplerCube skyboxSampler;
void main() {
vec3 textureIn = texture(skyboxSampler, outTexCoords).rgb;
vec3 adjusted =vec3(0.0,textureIn.y/200.0,textureIn.z/150.0);
outColor = vec4(adjusted, 1.0);
}