21 lines
No EOL
403 B
GLSL
21 lines
No EOL
403 B
GLSL
#version 460
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(std430, binding = 0) buffer Counters {
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uint faceCount[];
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} counters;
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layout(push_constant) uniform ChunkInfo {
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ivec3 chunkPos;
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int slot;
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uint faceOffset;
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uint voxelTypeCount;
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uint biomeCount;
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uint structureCount;
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uint worldSeed;
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};
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void main() {
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counters.faceCount[slot] = 0u;
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} |