Terrain4J_Experimental_branch/resources/EngineResources/shaders
2026-09-04 00:23:48 +01:00
..
basic_screen_vertex.glsl SSAO, performance sucks and it flickers so tweaking is needed, also more material support 2026-09-01 03:33:26 +01:00
bloom_pass_frag.glsl HDR, Bloom and SSR 2026-09-04 00:23:48 +01:00
forward_skybox_fragment.glsl More Physics corrections and Forward Renderer physics 2026-07-06 13:03:42 +01:00
forward_skybox_fragment.glsl.spv More Physics corrections and Forward Renderer physics 2026-07-06 13:03:42 +01:00
lighting_frag.glsl HDR, Bloom and SSR 2026-09-04 00:23:48 +01:00
lighting_frag.glsl.spv HDR, Bloom and SSR 2026-09-04 00:23:48 +01:00
lighting_with_shadows_frag.glsl HDR, Bloom and SSR 2026-09-04 00:23:48 +01:00
multi-sampled_post_process_frag.glsl HDR, Bloom and SSR 2026-09-04 00:23:48 +01:00
multi-sampled_post_process_frag.glsl.spv HDR, Bloom and SSR 2026-09-04 00:23:48 +01:00
post_process_frag.glsl HDR, Bloom and SSR 2026-09-04 00:23:48 +01:00
post_process_frag.glsl.spv HDR, Bloom and SSR 2026-09-04 00:23:48 +01:00
scene_fragment.glsl HDR, Bloom and SSR 2026-09-04 00:23:48 +01:00
scene_fragment.glsl.spv HDR, Bloom and SSR 2026-09-04 00:23:48 +01:00
scene_fragment_deferred.glsl HDR, Bloom and SSR 2026-09-04 00:23:48 +01:00
scene_fragment_deferred.glsl.spv HDR, Bloom and SSR 2026-09-04 00:23:48 +01:00
scene_opaque_fragment.glsl HDR, Bloom and SSR 2026-09-04 00:23:48 +01:00
scene_opaque_fragment.glsl.spv HDR, Bloom and SSR 2026-09-04 00:23:48 +01:00
scene_opaque_fragment_deferred.glsl HDR, Bloom and SSR 2026-09-04 00:23:48 +01:00
scene_translucent_fragment.glsl HDR, Bloom and SSR 2026-09-04 00:23:48 +01:00
scene_translucent_fragment.glsl.spv HDR, Bloom and SSR 2026-09-04 00:23:48 +01:00
scene_translucent_fragment_deferred.glsl HDR, Bloom and SSR 2026-09-04 00:23:48 +01:00
scene_vertex.glsl HDR, Bloom and SSR 2026-09-04 00:23:48 +01:00
scene_vertex.glsl.spv HDR, Bloom and SSR 2026-09-04 00:23:48 +01:00
screen_space_fog.glsl SSAO, performance sucks and it flickers so tweaking is needed, also more material support 2026-09-01 03:33:26 +01:00
screen_space_reflection_frag.glsl HDR, Bloom and SSR 2026-09-04 00:23:48 +01:00
shadow_frag.glsl HDR, Bloom and SSR 2026-09-04 00:23:48 +01:00
shadow_geometry.glsl OpenGL works again, Vulkan can be switched to, fixed most of the vulkan validation errors, better shadows, soft shadows, emissive lighting, and multiple different opacity rendering methods 2026-08-31 14:13:59 +01:00
shadow_vertex.glsl Shadows, broke OpenGL, broke graphics settings, Exception raised when closing software 2026-08-30 01:06:23 +01:00
skybox_fragment.glsl HDR, Bloom and SSR 2026-09-04 00:23:48 +01:00
skybox_fragment.glsl.spv HDR, Bloom and SSR 2026-09-04 00:23:48 +01:00
skybox_vertex.glsl OpenGL works again, Vulkan can be switched to, fixed most of the vulkan validation errors, better shadows, soft shadows, emissive lighting, and multiple different opacity rendering methods 2026-08-31 14:13:59 +01:00
skybox_vertex.glsl.spv OpenGL works again, Vulkan can be switched to, fixed most of the vulkan validation errors, better shadows, soft shadows, emissive lighting, and multiple different opacity rendering methods 2026-08-31 14:13:59 +01:00
ssao_blur_frag.glsl HDR, Bloom and SSR 2026-09-04 00:23:48 +01:00
ssao_frag.glsl HDR, Bloom and SSR 2026-09-04 00:23:48 +01:00
swap_frag.glsl post processing, FXAA and MSAA 2x-8x 2026-06-11 16:16:41 +01:00
swap_frag.glsl.spv Deferred Lighting 2026-06-19 13:04:15 +01:00
Terrain_vertex.glsl Collision & Engine refactor 2026-06-30 16:02:08 +01:00
TerrainFragment.glsl Collision & Engine refactor 2026-06-30 16:02:08 +01:00