Terrain4J_Experimental_branch/resources/EngineResources/shaders
2026-08-30 01:06:23 +01:00
..
forward_skybox_fragment.glsl More Physics corrections and Forward Renderer physics 2026-07-06 13:03:42 +01:00
forward_skybox_fragment.glsl.spv More Physics corrections and Forward Renderer physics 2026-07-06 13:03:42 +01:00
lighting_frag.glsl 2D rendering (big feature) 2026-08-14 22:22:03 +01:00
lighting_frag.glsl.spv Skyboxes 2026-06-23 13:20:43 +01:00
lighting_vertex.glsl non functional deferred rendering and also camera paths and instanced GUIs 2026-06-14 13:39:49 +01:00
lighting_vertex.glsl.spv Deferred Lighting 2026-06-19 13:04:15 +01:00
lighting_with_shadows_frag.glsl Shadows, broke OpenGL, broke graphics settings, Exception raised when closing software 2026-08-30 01:06:23 +01:00
multi-sampled_post_process_frag.glsl More Physics corrections and Forward Renderer physics 2026-07-06 13:03:42 +01:00
multi-sampled_post_process_frag.glsl.spv Shadows, broke OpenGL, broke graphics settings, Exception raised when closing software 2026-08-30 01:06:23 +01:00
post_process_frag.glsl Skyboxes 2026-06-23 13:20:43 +01:00
post_process_frag.glsl.spv Skyboxes 2026-06-23 13:20:43 +01:00
post_process_vtx.glsl post processing, FXAA and MSAA 2x-8x 2026-06-11 16:16:41 +01:00
post_process_vtx.glsl.spv Deferred Lighting 2026-06-19 13:04:15 +01:00
scene_fragment.glsl OpenGL lighting 2026-08-29 19:42:11 +01:00
scene_fragment.glsl.spv Skyboxes 2026-06-23 13:20:43 +01:00
scene_fragment_deferred.glsl OpenGL lighting 2026-08-29 19:42:11 +01:00
scene_fragment_deferred.glsl.spv OpenGL lighting 2026-08-29 19:42:11 +01:00
scene_opaque_fragment.glsl OpenGL lighting 2026-08-29 19:42:11 +01:00
scene_opaque_fragment.glsl.spv Skyboxes 2026-06-23 13:20:43 +01:00
scene_opaque_fragment_deferred.glsl OpenGL lighting 2026-08-29 19:42:11 +01:00
scene_opaque_fragment_deferred.glsl.spv OpenGL lighting 2026-08-29 19:42:11 +01:00
scene_translucent_fragment.glsl OpenGL lighting 2026-08-29 19:42:11 +01:00
scene_translucent_fragment.glsl.spv Skyboxes 2026-06-23 13:20:43 +01:00
scene_translucent_fragment_deferred.glsl OpenGL lighting 2026-08-29 19:42:11 +01:00
scene_translucent_fragment_deferred.glsl.spv OpenGL lighting 2026-08-29 19:42:11 +01:00
scene_vertex.glsl Deferred Lighting 2026-06-19 13:04:15 +01:00
scene_vertex.glsl.spv Better lighting 2026-06-20 02:13:47 +01:00
shadow_frag.glsl Shadows, broke OpenGL, broke graphics settings, Exception raised when closing software 2026-08-30 01:06:23 +01:00
shadow_geometry.glsl Shadows, broke OpenGL, broke graphics settings, Exception raised when closing software 2026-08-30 01:06:23 +01:00
shadow_vertex.glsl Shadows, broke OpenGL, broke graphics settings, Exception raised when closing software 2026-08-30 01:06:23 +01:00
skybox_fragment.glsl Shadows, broke OpenGL, broke graphics settings, Exception raised when closing software 2026-08-30 01:06:23 +01:00
skybox_fragment.glsl.spv Shadows, broke OpenGL, broke graphics settings, Exception raised when closing software 2026-08-30 01:06:23 +01:00
skybox_vertex.glsl Shadows, broke OpenGL, broke graphics settings, Exception raised when closing software 2026-08-30 01:06:23 +01:00
skybox_vertex.glsl.spv Shadows, broke OpenGL, broke graphics settings, Exception raised when closing software 2026-08-30 01:06:23 +01:00
swap_frag.glsl post processing, FXAA and MSAA 2x-8x 2026-06-11 16:16:41 +01:00
swap_frag.glsl.spv Deferred Lighting 2026-06-19 13:04:15 +01:00
swap_vtx.glsl post processing, FXAA and MSAA 2x-8x 2026-06-11 16:16:41 +01:00
swap_vtx.glsl.spv Deferred Lighting 2026-06-19 13:04:15 +01:00
Terrain_vertex.glsl Collision & Engine refactor 2026-06-30 16:02:08 +01:00
TerrainFragment.glsl Collision & Engine refactor 2026-06-30 16:02:08 +01:00