Terrain4J_Experimental_branch/resources/EngineResources/shaders/skybox_fragment.glsl

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GLSL

#version 450
layout(location = 0) in vec3 outTexCoords;
layout(location = 1) out vec4 outColor;
layout(set = 2, binding = 0) uniform samplerCube skyboxSampler;
void main() {
outColor = texture(skyboxSampler, outTexCoords);// * vec4(0.0,0.05,0.1,1);
}