Terrain4J_Experimental_branch/resources/EngineResources/GLShaders/scene_vert.glsl

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GLSL

#version 330
layout (location=0) in vec3 position;
layout (location=1) in vec3 colour;
out vec3 outColour;
void main()
{
gl_Position = vec4(position, 1.0);
outColour = colour;
}