Terrain4J_Experimental_branch/resources/EngineResources/shaders/forward_skybox_fragment.glsl

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GLSL

#version 450
layout(location = 0) in vec3 outTexCoords;
layout(location = 0) out vec4 outColor;
layout(set = 2, binding = 0) uniform samplerCube skyboxSampler;
void main() {
outColor = vec4(texture(skyboxSampler, outTexCoords).rgb, 1.0);
}