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forward_skybox_fragment.glsl
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More Physics corrections and Forward Renderer physics
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2026-07-06 13:03:42 +01:00 |
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forward_skybox_fragment.glsl.spv
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More Physics corrections and Forward Renderer physics
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2026-07-06 13:03:42 +01:00 |
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lighting_frag.glsl
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2D rendering (big feature)
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2026-08-14 22:22:03 +01:00 |
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lighting_frag.glsl.spv
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Skyboxes
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2026-06-23 13:20:43 +01:00 |
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lighting_vertex.glsl
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non functional deferred rendering and also camera paths and instanced GUIs
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2026-06-14 13:39:49 +01:00 |
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lighting_vertex.glsl.spv
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Deferred Lighting
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2026-06-19 13:04:15 +01:00 |
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multi-sampled_post_process_frag.glsl
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More Physics corrections and Forward Renderer physics
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2026-07-06 13:03:42 +01:00 |
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multi-sampled_post_process_frag.glsl.spv
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correction
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2026-07-06 13:25:11 +01:00 |
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post_process_frag.glsl
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Skyboxes
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2026-06-23 13:20:43 +01:00 |
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post_process_frag.glsl.spv
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Skyboxes
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2026-06-23 13:20:43 +01:00 |
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post_process_vtx.glsl
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post processing, FXAA and MSAA 2x-8x
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2026-06-11 16:16:41 +01:00 |
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post_process_vtx.glsl.spv
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Deferred Lighting
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2026-06-19 13:04:15 +01:00 |
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scene_fragment.glsl
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OpenGL lighting
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2026-08-29 19:42:11 +01:00 |
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scene_fragment.glsl.spv
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Skyboxes
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2026-06-23 13:20:43 +01:00 |
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scene_fragment_deferred.glsl
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OpenGL lighting
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2026-08-29 19:42:11 +01:00 |
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scene_fragment_deferred.glsl.spv
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OpenGL lighting
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2026-08-29 19:42:11 +01:00 |
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scene_opaque_fragment.glsl
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OpenGL lighting
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2026-08-29 19:42:11 +01:00 |
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scene_opaque_fragment.glsl.spv
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Skyboxes
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2026-06-23 13:20:43 +01:00 |
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scene_opaque_fragment_deferred.glsl
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OpenGL lighting
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2026-08-29 19:42:11 +01:00 |
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scene_opaque_fragment_deferred.glsl.spv
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OpenGL lighting
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2026-08-29 19:42:11 +01:00 |
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scene_translucent_fragment.glsl
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OpenGL lighting
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2026-08-29 19:42:11 +01:00 |
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scene_translucent_fragment.glsl.spv
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Skyboxes
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2026-06-23 13:20:43 +01:00 |
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scene_translucent_fragment_deferred.glsl
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OpenGL lighting
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2026-08-29 19:42:11 +01:00 |
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scene_translucent_fragment_deferred.glsl.spv
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OpenGL lighting
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2026-08-29 19:42:11 +01:00 |
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scene_vertex.glsl
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Deferred Lighting
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2026-06-19 13:04:15 +01:00 |
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scene_vertex.glsl.spv
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Better lighting
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2026-06-20 02:13:47 +01:00 |
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shadow_frag.glsl
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Skyboxes
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2026-06-23 13:20:43 +01:00 |
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shadow_geometry.glsl
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Skyboxes
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2026-06-23 13:20:43 +01:00 |
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shadow_vertex.glsl
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Skyboxes
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2026-06-23 13:20:43 +01:00 |
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skybox_fragment.glsl
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OpenGL lighting
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2026-08-29 19:42:11 +01:00 |
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skybox_fragment.glsl.spv
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OpenGL lighting
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2026-08-29 19:42:11 +01:00 |
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skybox_vertex.glsl
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Skyboxes
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2026-06-23 13:20:43 +01:00 |
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skybox_vertex.glsl.spv
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Collision & Engine refactor
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2026-06-30 16:02:08 +01:00 |
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swap_frag.glsl
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post processing, FXAA and MSAA 2x-8x
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2026-06-11 16:16:41 +01:00 |
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swap_frag.glsl.spv
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Deferred Lighting
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2026-06-19 13:04:15 +01:00 |
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swap_vtx.glsl
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post processing, FXAA and MSAA 2x-8x
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2026-06-11 16:16:41 +01:00 |
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swap_vtx.glsl.spv
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Deferred Lighting
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2026-06-19 13:04:15 +01:00 |
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Terrain_vertex.glsl
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Collision & Engine refactor
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2026-06-30 16:02:08 +01:00 |
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TerrainFragment.glsl
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Collision & Engine refactor
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2026-06-30 16:02:08 +01:00 |