Harrison Corlett halbear
halbear pushed to main at halbear/Terrain4J_Experimental_branch 2026-09-25 22:37:24 +00:00
9424b29d0a Jarvis, Optimise my shit
halbear pushed to main at halbear/Terrain4J_Experimental_branch 2026-09-20 21:43:50 +00:00
d1abde919d structures, also they're a little broken, they need to check for neighbouring YZones as well
halbear pushed to main at halbear/Terrain4J_Experimental_branch 2026-09-20 16:57:29 +00:00
a0b00b0f1c voxel biomes and CPU pushed blocks
halbear pushed to main at halbear/Terrain4J_Experimental_branch 2026-09-18 12:56:27 +00:00
7fda2614d7 fixed intel graphical issues
halbear pushed to main at halbear/Terrain4J_Experimental_branch 2026-09-18 07:55:57 +00:00
95a27cfd50 formatting changes in voxel generation shader
halbear pushed to main at halbear/Terrain4J_Experimental_branch 2026-09-17 20:47:54 +00:00
0074bf1d1f voxel texture mapping
halbear pushed to main at halbear/Terrain4J_Experimental_branch 2026-09-17 10:32:50 +00:00
4565188f15 Improved island generation
halbear pushed to main at halbear/Terrain4J_Experimental_branch 2026-09-16 19:39:45 +00:00
8c301d0ac1 update GitIgnore
halbear pushed to main at halbear/Terrain4J_Experimental_branch 2026-09-16 19:38:30 +00:00
ce7051d8ca i did a little memory optimisation (19GB of VRAM -> 2.6GB of VRAM), lost some FPS in vertex rendering as a result but i'll figure it out
halbear pushed to main at halbear/Terrain4J_Experimental_branch 2026-09-15 19:49:17 +00:00
bf9af81f38 what if minecraft ran on the GPU exclusively? glad you asked! because now it can
halbear pushed to main at halbear/Terrain4J_Experimental_branch 2026-09-15 10:38:44 +00:00
fa7bf893e7 refactoring stuff
halbear created branch funny_voxel_world_gen in PSx/Pool 2026-09-05 20:52:08 +00:00
halbear pushed to funny_voxel_world_gen at PSx/Pool 2026-09-05 20:52:08 +00:00
cb12591f5d funny world gen (translated Terrain4J's noise to rust for funsies)
halbear pushed to master at PSx/Pool 2026-09-05 19:21:17 +00:00
1519a1c065 prevents crashing when reconfiguring with an in use view/image/swapchain something, moved the configure event to after the image has been displayed and resources are released, thats all
halbear pushed to master at PSx/Pool 2026-09-05 18:55:07 +00:00
b02f629bd3 added a check for external overlays, anything like overwolf, OBS and the such will instantly crash the engine with error "ERROR wgpu_hal::vulkan::instance] GENERAL [Loader Message (0x0)] loader_get_json: Failed to open JSON file" so i've put a simple environment variable to skip external overlays in the vulkan initialisation