Halbear
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fa266ee48d
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using the Vulkan Memory Allocator to reduce the amount of stuff needed to do to allocate memory to the GPU
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2026-06-08 15:06:25 +01:00 |
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Halbear
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f725d12810
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sponza up in the crib
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2026-06-07 23:01:16 +01:00 |
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Halbear
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3040800275
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it renders but not properly
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2026-06-05 15:04:01 +01:00 |
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Halbear
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66783c4cc5
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It crashes
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2026-06-04 22:57:09 +01:00 |
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c2aa4ec895
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Working on complex models and texture loading
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2026-06-04 15:29:59 +01:00 |
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84020a922b
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Working towards 3D rendering
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2026-05-18 14:55:43 +01:00 |
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Halbear
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71d3cd400b
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Added throttling outside of window focus and update Engine threads to extend a generic thread
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2026-05-16 18:03:20 +01:00 |
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2f626ba00f
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Vertex Rendering!
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2026-05-14 14:30:48 +01:00 |
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Halbear
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7428616d5c
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IT RENDERS RAHHHHHHHHHH COLOURS CAN BE SHOWN, AAAAND UPDATED LIVE OH YEAHHH THIS IS CAUSE FOR CELEBRATION
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2026-01-27 12:17:31 +00:00 |
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ed67934548
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Thread shutdown is now more stable, extensive logging of engine startup and shut down, Icon to be displayed in the software, path must be in resources but can be configured in properties file
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2026-01-23 09:30:06 +00:00 |
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edf13611b5
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SwapChain Completed, command pool/buffer almost completed, working on semaphores and fences
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2026-01-22 14:56:39 +00:00 |
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d15d1a75af
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Engine architecture + Multithreading
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2026-01-22 11:08:52 +00:00 |
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Halbear
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44845f781d
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call me a millionaire because i've got 1456477fps
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2026-01-21 19:37:37 +00:00 |
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81a4b31dc4
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fixed the properties file and loading issues
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2026-01-21 12:59:13 +00:00 |
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3bf2ebd06f
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starting swap chain and image views
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2026-01-20 15:38:46 +00:00 |
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Halbear
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773f02f11d
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working on vulkan device layers
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2026-01-15 21:19:04 +00:00 |
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e07da41f27
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Vulkan Renderer Progress
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2026-01-15 14:58:07 +00:00 |
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Halbear
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82db1f9321
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initial Commit
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2026-01-10 21:28:21 +00:00 |
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