11 lines
No EOL
247 B
GLSL
11 lines
No EOL
247 B
GLSL
#version 450
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layout(location = 0) in vec3 outTexCoords;
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layout(location = 0) out vec4 outColor;
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layout(set = 2, binding = 0) uniform samplerCube skyboxSampler;
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void main() {
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outColor = vec4(texture(skyboxSampler, outTexCoords).rgb, 1.0);
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} |