11 lines
No EOL
255 B
GLSL
11 lines
No EOL
255 B
GLSL
#version 450
|
|
|
|
layout(location = 0) in vec3 outTexCoords;
|
|
|
|
layout(location = 1) out vec4 outColor;
|
|
|
|
layout(set = 2, binding = 0) uniform samplerCube skyboxSampler;
|
|
|
|
void main() {
|
|
outColor = texture(skyboxSampler, outTexCoords) * vec4(0.0,0.05,0.1,1);
|
|
} |