Commit graph

42 commits

Author SHA1 Message Date
Halbear
fa7bf893e7 refactoring stuff 2026-09-15 11:38:44 +01:00
Halbear
04befce27d HDR, Bloom and SSR 2026-09-04 00:23:48 +01:00
Halbear
577836a03f SSAO, performance sucks and it flickers so tweaking is needed, also more material support 2026-09-01 03:33:26 +01:00
Halbear
5b231d6920 OpenGL works again, Vulkan can be switched to, fixed most of the vulkan validation errors, better shadows, soft shadows, emissive lighting, and multiple different opacity rendering methods 2026-08-31 14:13:59 +01:00
Halbear
0d41f3e15b Shadows, broke OpenGL, broke graphics settings, Exception raised when closing software 2026-08-30 01:06:23 +01:00
Halbear
f7127e0878 OpenGL lighting 2026-08-29 19:42:11 +01:00
Halbear
5518dae1d7 more OpenGL support, cameras and 3D projection and it now shares 3D models with vulkan, OpenGL does not work if launched, and switching to vulkan from OpenGL does not work 2026-08-29 04:24:05 +01:00
Halbear
5ea45890c8 Separated packet management to it's own thread, optimised the physics to only test bodies with mass, added 2D Noise, fixed pivot points 2026-08-26 16:33:02 +01:00
Halbear
3e886e5ba8 2D Sprite Renderer and sprite framework, Began additional OpenGL Renderer, started transitioning multiplayer networking to use Java NIO 2026-08-20 03:03:03 +01:00
Halbear
5a05b9d65e 2D rendering (big feature) 2026-08-14 22:22:03 +01:00
Halbear
bf11da6799 Shooting 2026-07-11 15:27:06 +01:00
Halbear
0d8f23cb1f Fixing issues, preparing more multiplayer stuff, added credits 2026-07-11 02:04:55 +01:00
Halbear
9723a3567c Sound Effects 2026-07-10 13:13:42 +01:00
Halbear
59c5486299 Fixed some volume related issues, separated options into its own menu with tabs, added a visualised collision actor (dual pass graphics required), added a player model, started shooting mechanics 2026-07-10 01:01:13 +01:00
ffb7b842af Visualised Collisions & broken as hell player model 2026-07-09 14:57:19 +01:00
Halbear
d49ff709e2 Fixed the Weapon switching, added some boilerplate classes which may be useful in the future, added music files 2026-07-08 13:42:45 +01:00
Halbear
9c08fb6248 added weapon models 2026-07-07 12:53:31 +01:00
Halbear
8ab8c06f9c Gun + the physics are on evil mode 2026-07-06 22:41:47 +01:00
Halbear
605c96362b correction 2026-07-06 13:25:11 +01:00
Halbear
d05c5d0171 More Physics corrections and Forward Renderer physics 2026-07-06 13:03:42 +01:00
Halbear
eb09963e3a Physics corrections 2026-07-05 17:56:47 +01:00
Halbear
c02b9ed2ca Physics, toggle the collision mesh preview with F2, collision is hella buggy 2026-07-01 21:38:10 +01:00
6b51c9b680 Collision & Engine refactor 2026-06-30 16:02:08 +01:00
f135d99d74 Skyboxes 2026-06-23 13:20:43 +01:00
Halbear
eb01ec4877 Better lighting 2026-06-20 02:13:47 +01:00
8d219d2a35 Deferred Lighting 2026-06-19 13:04:15 +01:00
Halbear
441bd95ddd Deferred Rendering 2026-06-15 18:17:11 +01:00
Halbear
2d37c574d6 non functional deferred rendering and also camera paths and instanced GUIs 2026-06-14 13:39:49 +01:00
Halbear
4569b471d5 Pushing template 3d models used 2026-06-13 12:18:03 +01:00
Halbear
9281706d53 you used to call me on your cell phone 2026-06-13 03:40:50 +01:00
Halbear
f212c6f3d8 audio with OpenAL 2026-06-13 02:16:12 +01:00
Halbear
5943effa4e rendering settings and dual pipeline transparency rendering 2026-06-13 00:12:13 +01:00
Halbear
620838a41d Profiling - tracks GPU and CPU usage as well as displaying performance metrics and scene information 2026-06-12 19:51:53 +01:00
Halbear
c9844fc415 GUI, although images don't seem to render 2026-06-12 16:06:43 +01:00
Halbear
8ce30cae83 post processing, FXAA and MSAA 2x-8x 2026-06-11 16:16:41 +01:00
Halbear
f725d12810 sponza up in the crib 2026-06-07 23:01:16 +01:00
Halbear
a8adf662ff Camera and proper rendering 2026-06-07 21:40:21 +01:00
Halbear
3040800275 it renders but not properly 2026-06-05 15:04:01 +01:00
Halbear
66783c4cc5 It crashes 2026-06-04 22:57:09 +01:00
c2aa4ec895 Working on complex models and texture loading 2026-06-04 15:29:59 +01:00
Halbear
907afc6577 3D Rendering oh yeaaaahhhhh 2026-05-18 22:07:15 +01:00
2f626ba00f Vertex Rendering! 2026-05-14 14:30:48 +01:00