Commit graph

23 commits

Author SHA1 Message Date
Halbear
a0b00b0f1c voxel biomes and CPU pushed blocks 2026-09-20 17:57:19 +01:00
Halbear
0074bf1d1f voxel texture mapping 2026-09-17 21:48:04 +01:00
4565188f15 Improved island generation 2026-09-17 11:31:52 +01:00
Halbear
ce7051d8ca i did a little memory optimisation (19GB of VRAM -> 2.6GB of VRAM), lost some FPS in vertex rendering as a result but i'll figure it out 2026-09-16 20:38:37 +01:00
Halbear
bf9af81f38 what if minecraft ran on the GPU exclusively? glad you asked! because now it can 2026-09-15 20:49:24 +01:00
Halbear
fa7bf893e7 refactoring stuff 2026-09-15 11:38:44 +01:00
Halbear
04befce27d HDR, Bloom and SSR 2026-09-04 00:23:48 +01:00
Halbear
577836a03f SSAO, performance sucks and it flickers so tweaking is needed, also more material support 2026-09-01 03:33:26 +01:00
Halbear
5b231d6920 OpenGL works again, Vulkan can be switched to, fixed most of the vulkan validation errors, better shadows, soft shadows, emissive lighting, and multiple different opacity rendering methods 2026-08-31 14:13:59 +01:00
Halbear
0d41f3e15b Shadows, broke OpenGL, broke graphics settings, Exception raised when closing software 2026-08-30 01:06:23 +01:00
Halbear
f7127e0878 OpenGL lighting 2026-08-29 19:42:11 +01:00
Halbear
5a05b9d65e 2D rendering (big feature) 2026-08-14 22:22:03 +01:00
Halbear
605c96362b correction 2026-07-06 13:25:11 +01:00
Halbear
d05c5d0171 More Physics corrections and Forward Renderer physics 2026-07-06 13:03:42 +01:00
6b51c9b680 Collision & Engine refactor 2026-06-30 16:02:08 +01:00
f135d99d74 Skyboxes 2026-06-23 13:20:43 +01:00
Halbear
eb01ec4877 Better lighting 2026-06-20 02:13:47 +01:00
8d219d2a35 Deferred Lighting 2026-06-19 13:04:15 +01:00
Halbear
441bd95ddd Deferred Rendering 2026-06-15 18:17:11 +01:00
Halbear
2d37c574d6 non functional deferred rendering and also camera paths and instanced GUIs 2026-06-14 13:39:49 +01:00
Halbear
5943effa4e rendering settings and dual pipeline transparency rendering 2026-06-13 00:12:13 +01:00
Halbear
620838a41d Profiling - tracks GPU and CPU usage as well as displaying performance metrics and scene information 2026-06-12 19:51:53 +01:00
Halbear
8ce30cae83 post processing, FXAA and MSAA 2x-8x 2026-06-11 16:16:41 +01:00